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Dec 2, 2009, 12:55pm





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City Of Naught :: Before We Begin :: Questions & Comments :: Regarding Hunters
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jethrobarker
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 Regarding Hunters
« Thread Started on Apr 11, 2009, 11:39pm »
[Quote]

I was wondering about what exactly Hunters can do. Their whole purpose is to hunt either vampires or werewolves, but they can’t exactly go around other peoples characters. One of Mag’s posts caught my eye and I was wondering how Jethro would be allowed to deal with it. Jethro is rather religious and he would rain down the Wrath of God if he saw a burning vampire douse their hands in the basin of holy water. It is in Jethro’s character to draw his gun and cleanse the church of all unnecessary evil. How exactly would one deal with a situation such as this? The simple answer is don’t join the thread. That’s all good, but what happens when the site grows? Am I supposed to avoid all contact with anyone other than humans? I’m not sure how a combat system will work. Vamps and Werewolves can’t dodge every bullet, just like Hunter’s can’t stand a physical attack from them. I don’t know, it just got me thinking.

Just to add in there. I am more than welcome to have both Jethro and Doc get beaten and/or killed because of their lifestyle. They are just human which means they are fragile in a world of monsters.
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Kodi Herrick
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 Re: Regarding Hunters
« Reply #1 on Apr 12, 2009, 12:38am »
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That is a very good point. I guess how I always imagined is that both pair would have to take damage until one of them leaves the thread, or at least that is how it has worked on all other fight threads I have seen. I know this will pose a problem in some situations because it may be in neither characters personality to back down, if that happens I guess I expect the two role players to figure out an element that will cause the pair to stop fighting before they kill each other... Example, the sun comes up, forcing the vamp to flee, a car or train passes, separating the pair from each other, the supernatural bouncer hauls both their asses out of the club.... ect.

I know its hard to deal with but such is the way of text rpg's. ::)

But yeah, no one expects you to avoid those threads... Its those kinds of battles that make role playing fun :)



If anyone has more to add please feel free!
« Last Edit: Apr 12, 2009, 12:40am by Kodi Herrick »Link to Post - Back to Top  IP: Logged

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jethrobarker
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 Re: Regarding Hunters
« Reply #2 on Apr 12, 2009, 1:54am »
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Well, this may sounds kind of mean, but should peoples characters be punished for putting their characters in bad situations? I put Jethro in a stupid situation in the Red Lamp expecting Feint to respond differently. It lead to me having to weasel my way out. Mag is locked in a Cathedral until dusk. It's alot harder to weasel out of situation like that.

Mag I apologize for using you for an example. You can flame me all you want.
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Black Mag
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 Re: Regarding Hunters
« Reply #3 on Apr 12, 2009, 6:24pm »
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O.O...oh dear defenseless Mag -hides Mag-

But no I don't flame on people who are trying to beat the snot out of my characters. It happens on all the sites I am on...most of the time I force them into sticky situations xD. -looks at fragile Mag- Sorry hun...life is never dandy deary xD bwahahahahahaha :-X .-Is very well aware she sounds crazy talking to her own character-

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Evelyn West
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 Re: Regarding Hunters
« Reply #4 on Apr 23, 2009, 8:17pm »
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Apr 12, 2009, 1:54am, jethrobarker wrote:
Well, this may sounds kind of mean, but should peoples characters be punished for putting their characters in bad situations? I put Jethro in a stupid situation in the Red Lamp expecting Feint to respond differently. It lead to me having to weasel my way out. Mag is locked in a Cathedral until dusk. It's alot harder to weasel out of situation like that.

Mag I apologize for using you for an example. You can flame me all you want.


Well, there are plenty of other possibilites. I think you're looking at two: kill, or be killed. Which, though a hunter might have that type of mindset, that's not nessecarily what you - as the writer - should have.

I mean, think of something creative. That's the fun of joining a post; you never know what you're going to get! While sometimes a situation seems like it has an inevitable outcome, the majority of the time, it doesn't. Given the right elements and variables, I think your character can defin. be put into a wide array of scenarios that allows him creative movement. Not just killing, or getting killed himself.

Hope that helps.
« Last Edit: Apr 23, 2009, 8:17pm by Evelyn West »Link to Post - Back to Top  IP: Logged

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